Salvatore Ganacci has released a new track called ‘Duck! Duck! Duck!‘, a 135BPM disco cut tied directly to the world of Fatal Fury: City of the Wolves. The record dropped just hours after Duck King joined the game’s roster as the second DLC fighter of Season 3, and Ganacci — who happens to be a playable character in the game himself — built the track to land as hard inside the game as it does on club systems.
Duck King is something of a franchise staple, having appeared in Fatal Fury since the original 1991 release. His arrival on August 27 marks his first playable appearance in a mainline entry in decades, and it’s being treated as one of the more requested character returns in the series’ history. Within the game’s lore, Duck King and Salvatore go way back — it’s Duck King who tips Salvatore off about the King of Fighters tournament, and Duck King who taught him the freestyle martial arts style he fights with in-game. ‘Duck! Duck! Duck!’ is essentially the track that relationship was always building toward.
Sonically, the record does what Ganacci tends to do best. It runs at 135BPM with a disco backbone and a forward momentum that doesn’t let up, layering in game-native sound design elements to create something that functions as both a club record and a piece of interactive media. It’s uncompromising in its energy, unserious where it needs to be, and unmistakably his own — which tracks for an artist who’s built a career on refusing to sit still stylistically.
‘Duck! Duck! Duck!’ follows Ganacci’s earlier contributions to the Fatal Fury: City of the Wolves soundtrack, ‘Work Hard Not Smart’ and ‘Berserk’, continuing a run of records written from inside the game rather than as standard tie-in content. Because Ganacci fights in the game as a playable character with his own moveset and storyline in South Town, the connection between artist and title runs deeper than a typical licensing deal. The first two tracks brought his sound into the game — this one comes back out of it.
Fatal Fury: City of the Wolves marks SNK’s first mainline entry in the series since 1999’s Garou: Mark of the Wolves, arriving 26 years after that installment closed out the franchise’s last chapter. The new game introduces a REV System aimed at supercharging its battle mechanics, along with two distinct control schemes designed to serve both newcomers and longtime fans. Its soundtrack has leaned heavily on electronic artists, and ‘Duck! Duck! Duck!’ lands as the latest addition to that ongoing series of collaborations.
‘Duck! Duck! Duck!‘ by Salvatore Ganacci is available now on all streaming platforms. Listen below.




